Monday, 3 February 2014

The Film is here



Vimeo would only allow a 500gb limit so in time the 1080 HD YouTube version is on its way.

The Film is here


Well it’s been a long road. During the last week I have been at uni from 9am till 11pm from Tuesday till Friday. Saturday 9am till 8pm then Sunday where I rendered from home then I drove to Steve’s house to compile the films images to meet the dead line which we didn’t make, so then Monday from 9 till well pretty much now I’m still at uni doing mo cap and uploading  the film to Vimeo uhhhhhhhhhhhhhh. From Tuesday till Saturday I was running off 4 or 5 hours sleep which I got after driving home from paying for city parking. 

I am so tired. Through the pre production and production I have learnt a lot. I have learnt a couple of new nodes in Maya, picked up some new techniques, dos and don’ts during film project’s a lot of stuff. I am actually proud of the film and how it turned out. But I don’t think it’s there yet for any big name film festivals but it has prepared me for greater things. A 4:30 min long film is not an easy thing to achieve for 4 people and I also believe I have gained stronger friendships along the way.
When showing the film and a number of people still need a bit of explaining in order to understand the whole thing. I do like the way that most people realize the pose in the beginning and the pose at the end have story reference to one another. 

My most favoured shot is the reveal of the monster jumping out the corridor. 




My acting choices from my original idea had to change because of the anatomy of the monster having very small legs. This created a challenge for the film as the monster had to be ferocious and fast to create a sense of intimidation but when animating the character if I had done solid foot planting it would ether make the monster slow or make the monster have sliding feet across the ground. My choice I went with was the jumping from the side. I believe it gave the audience the sense of fear it needed because of the speed. Then I put a bit of icing on the cake by doing mood based lighting to the character. If you look where the light is coming from in the scene it kind of doesn’t match the environment for a reason. I went with a subtle but not to noticeable lighting with the character where it’s like the horror films where they hold a torch under their face. 




Some people may not like the idea and I’m sure realists will hate seeing lighting that doesn’t mach the environment but I don’t think that they will really notice unless someone told them.  Also the colour of the mouth was unintentional but it makes me think he is really going to eat me due to the white teeth and veins at the back. Big thanks to Eddy for such a great displacement map. 

Back to the analysis of the production.

The film as a whole is great for what it is. A student film, but the things I would have to do differently are making my points and opinions more heard. I should have made myself more demanding when the scope (quantity of work) got out of hand. I would only like to make decisions that are based on facts then decisions based on feelings in the future.
Example 

Person 1 “I think we should do option X because it would be cool” 
Me “option X would be cool however you need to take into consideration how much time that will take away from all of the other things in the film”
Person 1 “oh no but it would be cool we gotta do it.”

You see person 1 is making decisions based on feelings not facts. In the future I plan to not let feeling based decisions rule the majority of a project. That way a solid understanding of an achievable scope could have been reached where its quality not quantity. It would make things especially easier when working with perfectionists. 
Now I have to say people who make decisions based on feelings usually have the most passion in creative production so I’d have to do it where they’re not getting put down and kill their creativity. That being said that is the future.
Because the film had such a big scope I do see a level of quality had been sacrificed. It was such a heavy work load that it even effected my other assessments. 

How this film will affect me in the future 

My goal in life is to be a lead animator who leads both professionally and ethically. Will I show this film to future employers? Not the whole thing just the best bits that I worked on. After working with some people who are perfectionists who had trouble dealing with sacrificing quality to meet a dead line, some people who need more communication and guidance and others who come up with new idea constantly and want last minute changes. I have gained the feeling that I think I am another step closer to working with the big employers.
People like liquid animation that have very strict dead lines or adapting to people or clients who need specific tasks done on the spot, even providing information to my team so that we can have a similar work flow so that we work as one big unit. I feel like I have really pushed myself almost to the limit and feel like I could animate tomorrow morning. I value the time I have spent with my team on a friendship level and professional level. Seeing what I am capable in a group has been one major eye opener for me and a new love of 3d lighting has been found.
Last but not least I am so glad I did I cert 4 in I.T and computer networking because if we didn’t have a render farm we would still be rendering. 



On the left are the lists of shots being rendered. Rendering a film at HD 1080 takes quite a lot of time. I am proud of the group for being able to learn from me as to how to add shots to the render farm.